Is calling for entries for its 2017 run.
London Festival of Architecture has announced that the theme of the 2017 festival will be ‘memory’. The theme of will be explored through a wide range of events and activities when the London Festival of Architecture – Europe’s biggest annual architecture festival – returns on 1-30 June 2017.
London is a city of myriad layers, each infused with memory: of people, buildings, places and experiences. London’s built environment, with memories bound up within it, is fundamental to how people experience the city, and the starting point from which architects, developers and communities can address change.
London’s built memories are never far from its present – living on in old place names, the City of London’s medieval street pattern, or London’s rich architectural heritage. Memory is fundamental to a sense of place: something that communities cherish in the face of change, and a tool for architects and developers as they achieve change and place further layers of activity and memory on top of all the others.
Recent and future development at King’s Cross, Nine Elms and Smithfield Market are reminders of how memory is inextricably linked to character and placemaking. They show how architects, planners and developers need to proceed with care: aware that carelessness can obliterate cherished memories of London’s places, and alert to opportunities to harness memory in positive ways.
How awesome is that? Memories, time and architecture. How do we make that into an event for the Festival? How do we incorporate the elements of play into the event, hopefully that could be for kids? Need to think and write a proposal for 300 words.
And hopefully find a venue and ask for permission to build on it for a while. Are there ways to find people to collaborate with?
If we could theme it around timber and its wear and tear in terms of remembrance? Temporary timber structure where the assembly and disassembly all becomes part of the architecture. Architecture is not just the construction of things but the destruction of things.
How do we make it interactive? How can the processes of play be participant in the processes of destruction? How do you take it apart? Could it be a puzzle where kids can take bits of the timber apart? Giant Jenga? Wood puzzle? But how can it be translated to the scale of architecture? What if I were to re-install it every night and every morning people could take it apart? What if the processes of destruction/taking apart is the architectural process? If memory talks about preservation, how do we create memory through destruction?
Memory creation is dependent on event, which is in turn, dependent on time. Persistence of memory depends on recollections, of which space can be a big contributor. Memory can be a direct or indirect experience.